I speak at conferences and run workshops on technical production, version control, and engineering culture in game development. My talks focus on practical, battle-tested approaches learned from shipping games at scale.

Past Talks

Gamaste 2025

  • A workshop for local professional game developers
    • Git for Game Development: Using Trunk-Based Development to enable modern DevOps

GDC 2024

Pax AUS 2016

  • Panel on Serious Games

ABC Sunshine Coast 2016

  • Fortnightly Radio Segment on Game Development

Nucl.ai 2015

  • Panel on AI in Serious Games
  • Talk on Applied Kalman Filtering in Earthlight