Speaking
I speak at conferences and run workshops on technical production, version control, and engineering culture in game development. My talks focus on practical, battle-tested approaches learned from shipping games at scale.
Past Talks
Gamaste 2025
- A workshop for local professional game developers
- Git for Game Development: Using Trunk-Based Development to enable modern DevOps
GDC 2024
- Engineering: Scaling Git Workflows for Game Development: From Indie to AAA
- Production: Agile Spikes in Game Dev: Turning Uncertainty into Delivery
Pax AUS 2016
- Panel on Serious Games
ABC Sunshine Coast 2016
- Fortnightly Radio Segment on Game Development
Nucl.ai 2015
- Panel on AI in Serious Games
- Talk on Applied Kalman Filtering in Earthlight